#Packing
#Purpose
The Packing section chooses how many bits are used to store each cell. Lower values reduce VRAM and recording/storage size. Higher values support more tribes and can make shader math simpler.
#Controls
- Bits/cell:
Segmented control with , , , , , and -bit options. - Frame size:
Read-only estimate for the grid using the pending packing value. - Bytes:
Exact pending frame byte count. - Max recording size:
Recording frame limit for the current device. - Max supported size:
WebGPU buffer limit for the current device. - Apply:
Commits the pending packing and rebuilds GPU resources. Disabled while running, downloading, unchanged, or over the allowed frame limit. - Restore:
Resets the pending value back to the committed packing.
#Choosing A Value
A packing value must support the number of states in the ruleset, including dead. The maximum state count is :
| Bits/cell | States | Cells per u32 word |
|---|---|---|
As covered in the benchmark results, tighter packings are most useful when recording and to support larger grids, while wider packings are better suited to non-recording runs with small grids and to rulesets that need more tribes.
The app disables packing choices that cannot represent the current tribe count. If a preset or snapshot requires more states, the app chooses the smallest fitting format that also fits current buffer limits.