Game of Life: Tribes

#Wildfire Model Comparison

#Scope Of The Comparison

The NetLogo Fire model is a useful reference because it also demonstrates a density-controlled nonlinear transition in a spatial forest. The comparison here is qualitative and structural.

Note: no NetLogo runs are included, and the two models do not share rules, geometry, ignition, or outcome definitions.

#NetLogo Fire And GoLT Wildfire

Feature NetLogo Fire GoLT Wildfire experiment
Fuel states Tree or empty Grass, Bush, Tree, Char, and dead
Neighborhood Default to Four orthogonal neighbors Eight Moore neighbors
Ignition Any adjacent burning tree Vegetation-specific thresholds from 11 to 55 burning neighbors
Fire lifecycle Fire front becomes ember/burned Blaze → Fire → Ember → Char
Ignition geometry Fire starts along the left edge 1212 seeded active cells
Topology in documented experiment Finite world used to test left-to-right crossing 512×512512\times512 torus
Primary question Whether fire reaches the right edge; percent burned Fraction burned, type-specific loss, duration, intensity, and variability
Fuel regrowth None in the standard one-shot model Recolonization rule present but muted

The NetLogo documentation reports a sharp transition around 59%59\% tree density for its left-to-right crossing experiment. The GoLT experiment's strongest change is around 90%90\% initial vegetation density. These numbers must not be treated as competing estimates of the same threshold.

The most important reasons are:

  • 44-neighbor and 88-neighbor connectivity have different percolation behavior.
  • NetLogo uses 11 combustible tree state; GoLT mixes 33 resistance classes.
  • NetLogo ignites a boundary, while GoLT uses a small seed.
  • Reaching the opposite boundary is not the same endpoint as total fraction burned.
  • A finite boundary and a torus create different long paths and edge effects.
  • GoLT's staged fire states and threshold-dependent ignition duration change local propagation.

There is also an important difference in where randomness enters. NetLogo's Fire rules use stochastic ignition, whereas the GoLT Wildfire evolution rules are deterministic once the initial grid is fixed. The GoLT experiment still has run-to-run variation because the randomized brush strokes create different initial fuel layouts; that is not rule-level randomness. Despite this difference, both models exhibit the same qualitative density-driven crossover, which strengthens the structural comparison without making it a quantitative validation.

#What The Qualitative Agreement Means

Both models show the same broad complex-systems lesson: a smooth change in initial density can produce an abrupt change in macroscopic spread, with strong run-to-run variability near the crossover. That structural agreement is meaningful. It does not establish numerical validation of either model against the other or against real wildfire data.

The GoLT analysis additionally resolves heterogeneous fuel response. The observed Grass > Bush > Tree loss ordering follows directly from its resistance rules and has no counterpart in the binary NetLogo forest.

#A Matched Comparison

A direct comparison would require both platforms to use the same:

  1. Grid dimensions and boundary topology.
  2. Eight-neighbor definition.
  3. Binary or matched multi-type fuel composition.
  4. Ignition geometry and seed size.
  5. Fire-state duration and transmission rule.
  6. Density values, random seeds, and repetition count.
  7. Stopping rule and endpoint, including a common crossing or burn-fraction definition.
Game of Life: Tribes · Simulation v1.0.0 · Open source